A pen-and-paper puzzle genre about meandering vines of ivy.
A pen-and-paper puzzle genre about square fences.
The first tool turns symbol patterns into images; the second tool randomly generates and serves these images.
A template-based static site generator for speedrun leaderboards. Allows users to configure site details, implement categories, and add runs all from a single Python script.
"Modders have made an open-source multiplayer mod that lets you play the game alongside a friend, spawning them in as a floating moral support robot. And it's well cute." - Imogen Beckhelling, Rock Paper Shotgun
A Javacord bot for Discord, designed to reduce message clutter associated with image alt-text. Code written and improved iteratively by my partner and I.
An ambient EP written at the tail-end of 2020, consisting of an eleven-minute looping tune divvied into three chunks.
A short map for Half-Life: Alyx. Features custom models and materials, all arranged within the Source 2 engine.
Reached the top of the HL:A Workshop.
A dual-volume soundtrack for the 2020 Celeste Spring Community Collab.
I contributed five original tunes, and organized the soundtrack's distribution across various streaming services.
An ambient soundtrack commissioned by Space Girl Studios for their game Nowhere New. Includes composition performed by pianist DS Music.
"Sounds like my brain is drowning..." - Swush
A virtual musical instrument developed in Unity. I served as Team Lead/3D Artist on this project.
A talk I gave on the final day of VR Toronto 2020. "Fervor in Full Bloom" reutilizes Bloom methodology, transcribing user messages into ambient noise and video for the virtual space.
"A terrific experiment by Zachary Talis that fostered an unforgettable moment..." - Keram Malicki-Sánchez
A chiptune-inspired soundtrack composed for Mushymania, a game created for the Power Up With Pride 2020 community race.
This race, alongside game sales, raised over $800 in donations for the Trevor Project.
Original soundtrack for JOJOVANIA, a game made with Hex and JohnnyJoestar for JoJo Jam 2020. The precursor to Mushymania OST.
A Sokoban-style sound puzzler created within a week as a class group project. Heavily influenced by MIDI piano rolls.
Original soundtrack for the game Space Wizard School, a game made with Hex for RIT's Jam for a Cause 2019.
Entire soundtrack composed within 24hrs.
A harsh and nervous electronic EP.
A tug-of-war Team Fortress 2 map on a desert plateau, made within the Source Engine for the TF2Maps Payload Checklist Contest.
Integrated programming and circuitry coursework with hands-on activities and group projects, coordinating with other instructors.
Proudly pied in the face by campers.
A short ambient EP about a loss for words.
"...[Zachary's] penchant for sampling large crowds makes me feel like I'm witness to an aural spectacle." - Chris Trottier
An electronic EP that serves as a dive into moral panic.
An arcade-style, score-driven game. Features a combination of unique mouse controls and enemy behavior that encourages swift movement. Developed using GameMaker Studio 2.
A small, audio-driven game about discovering chromatic fish. Developed using GameMaker Studio 2.
A symmetrical capture-the-flag Team Fortress 2 map set in an abstract industrial facility. Made within the Source Engine, and playtested by the TF2Maps community.
Acted as a liaison between field employees, branch offices, and corporate offices to facilitate accurate timekeeping. Managed business contacts via Bullhorn CRM.