Résumé - Blog - Music - Firefish (Fediverse)
A short 3D block-pushing game made (in eight days) with LÖVR for 1d1p 40. Code, models, textures, sounds, music, and puzzles all custom-made.
Two related tools for making Witness-style puzzles in Looksy.
The first tool turns symbol patterns into images; the second tool randomly generates and serves these images.
A paper I co-authored describing the interaction system of Full Bloom. Peer-reviewed by and published in RIT's Frameless Journal.
A template-based static site generator for speedrun leaderboards. Allows users to configure site details, implement categories, and add runs all from a single Python script.
A community for streamers and speeddrunners who stream on open platforms. I maintain PaceRIP's various shared services, notably its streaming-only PeerTube instance and custom instance styling.
A multiplayer mod for Half-Life: Alyx running on Windows, made in collaboration with a few folks.
"Modders have made an open-source multiplayer mod that lets you play the game alongside a friend, spawning them in as a floating moral support robot. And it's well cute." - Imogen Beckhelling, Rock Paper Shotgun
A Javacord bot for Discord, designed to reduce message clutter associated with image alt-text. Code written and improved iteratively by my partner and I.
Hold music written for PaceRIP's Alternate Platform Day.
An ambient EP written at the tail-end of 2020, consisting of an eleven-minute looping tune divvied into three chunks.
A short map for Half-Life: Alyx. Features custom models and materials, all arranged within the Source 2 engine.
Reached the top of the HL:A Workshop.
A dual-volume soundtrack for the 2020 Celeste Spring Community Collab.
I contributed five original tunes, and organized the soundtrack's distribution across various streaming services.
An ambient soundtrack commissioned by Space Girl Studios for their game Nowhere New. Includes composition performed by pianist DS Music.
"Sounds like my brain is drowning..." - Swush
A virtual musical instrument developed in Unity. I served as Team Lead/3D Artist on this project.
Showcased at VR Toronto, ACM Siggraph, and RIT Frameless Symposium.
A talk I gave on the final day of VR Toronto 2020. "Fervor in Full Bloom" reutilizes Bloom methodology, transcribing user messages into ambient noise and video for the virtual space.
"A terrific experiment by Zachary Talis that fostered an unforgettable moment..." - Keram Malicki-Sánchez
This repository, when configured to run at startup on an internet-configured Windows computer, scrapes GeoJSON location data uploaded to AdafruitIO from an OwnTracks source.
A chiptune-inspired soundtrack composed for Mushymania, a game created for the Power Up With Pride 2020 community race.
This race, alongside game sales, raised over $800 in donations for the Trevor Project.
Original soundtrack for JOJOVANIA, a game made with Hex and JohnnyJoestar for JoJo Jam 2020. The precursor to Mushymania OST.
A Sokoban-style sound puzzler created within a week as a class group project. Heavily influenced by MIDI piano rolls.
Original soundtrack for the game Space Wizard School, a game made with Hex for RIT's Jam for a Cause 2019.
Entire soundtrack composed within 24hrs.
A tug-of-war Team Fortress 2 map on a desert plateau, made within the Source Engine for the TF2Maps Payload Checklist Contest.
Integrated programming and circuitry coursework with hands-on activities and group projects, coordinating with other instructors.
Proudly pied in the face by campers.
A short ambient EP about a loss for words.
"...[Zachary's] penchant for sampling large crowds makes me feel like I'm witness to an aural spectacle." - Chris Trottier
An arcade-style, score-driven game. Features a combination of unique mouse controls and enemy behavior that encourages swift movement. Developed using GameMaker Studio 2.
A small, audio-driven game about discovering chromatic fish. Developed using GameMaker Studio 2.
A symmetrical capture-the-flag Team Fortress 2 map set in an abstract industrial facility. Made within the Source Engine, and playtested by the TF2Maps community.
Acted as a liaison between field employees, branch offices, and corporate offices to facilitate accurate timekeeping. Managed business contacts via Bullhorn CRM.
An electronic/sound collage EP about feeling like a tourist. I shot a ten-minute music video for the project using both standard cameras as well as a 360° camera.
This film was chosen for debut at the April 2019 RIT Student Government Art Show.